Thanks! This level wasn't in the final game on release. I like it as a level, but eventually concluded it contained more than one core concept, so I wanted to split that across multiple levels. "Backtrack" (in the green zone) and "Unless" (in the white zone) can both trace their design back to this level.
Interesting. I went back and replayed both of those levels. I believe this Jan 18 test level would have been great on its own without being too duplicative with those other two. This one and "Unless" both involved strategic welds, but otherwise felt quite different. And similar to this one, "Backtrack" required some careful traversing of gravity blocks, but again didn't seem duplicative.
Admittedly, this Jan 18 is the only test level I've tried so far so maybe the same could be said for many others, in which case understandably you can't keep everything! Maybe in a future release...
You're welcome. And also, you may be right. With the game already at 50+ levels I was trying to keep the size down, but that doesn't mean I cut exactly the right things.
Comments
Log in with itch.io to leave a comment.
This puzzle was awesome, but I don't remember it being in the final game. Did it get incorporated somehow into one of the final game puzzles?
Thanks! This level wasn't in the final game on release. I like it as a level, but eventually concluded it contained more than one core concept, so I wanted to split that across multiple levels. "Backtrack" (in the green zone) and "Unless" (in the white zone) can both trace their design back to this level.
Interesting. I went back and replayed both of those levels. I believe this Jan 18 test level would have been great on its own without being too duplicative with those other two. This one and "Unless" both involved strategic welds, but otherwise felt quite different. And similar to this one, "Backtrack" required some careful traversing of gravity blocks, but again didn't seem duplicative.
Admittedly, this Jan 18 is the only test level I've tried so far so maybe the same could be said for many others, in which case understandably you can't keep everything! Maybe in a future release...
Thanks for your response.
You're welcome. And also, you may be right. With the game already at 50+ levels I was trying to keep the size down, but that doesn't mean I cut exactly the right things.